Some people prefer high risk like SSBM.And I put together this Rainmeter skin to go over it:
Some people prefer fair gameplay like in SSBU. In a sense, it becomes more of a subjective case. Ultimate is simply not a Melee player's cup of tea because the gameplay is much more safe and less high risk high reward. Performing combos are also a lot more difficult due to weighting and speed differences, as well as angle changes and mechanics. Ultimate has a much shallower learning curve and it technically more fair because it doesn't rely on physics exploits (ie: wave dashing) to make the game fun to play.
It was long enough to the point where players simply got used to Melee's meta and find it much more enjoyable than Ultimate. Smash 64 was very balanced, but it was also very flawed and outdated. Brawl and Smash 4 were way too slow paced that it became more of a reading and grabbing game than something actually competitive. One reason why Melee holds its popularity was that for the longest time ever, it was the only Smash game that offered players a level of freedom.
If it wasn't for that, the series likely would've been cancelled by this point and wouldn't have the significance it does today (Three Houses winning 2 Game Awards for one thing). Marth and Roy are particularly significant because their inclusion in Melee is what sparked interest in the Fire Emblem series in the West and is what caused all future games in the series to be localized. This is the game that brought loads of rather (at the time) obscure characters to the series such as Game & Watch, Ice Climbers, Marth, and Roy. While I've never played Melee, I can't ignore its significance. It's a seriously iconic release, too – loading up the game's title screen sends nostalgic shivers down our spines, and we're reliably informed by some young 'uns that the "Choose Your Character" announcement is at the centre of a TikTok trend. Ultimate on Switch), the game wasn't without its flaws, but it's impossible to deny that it's still a perfect way to spend an evening even today.
Its North American release came just a couple of weeks after the Japanese launch, with Europe having to wait until the following May.įeaturing a roster of 26 characters (which sounds strangely lacking compared to the ridiculous lineup found in Super Smash Bros. on N64, Melee would go on to become arguably the most beloved entry in the franchise, long after its eventual sequels came and went. Only the second game in the series, following on from the original Super Smash Bros. Making everyone here at Nintendo Life feel painfully ancient, today marks the 20th anniversary of Super Smash Bros.